![]() ![]() They are DLight to Jump DAir, and DAir to landed SLight. The Cannon has a very specific combo starter, before the rest goes to reading the opponent’s dodges. It’s unique in a way where it can create combos from the air, and continue to the ground, which few weapons can do. This weapon is recommended for those who have experience with air attacks. ![]() The Cannon’s gameplay heavily relies on their own punish game, taking an aggressive opponent into a heavy reading string. Although this weapon is easily punishable with all of its moves, it does a tremendous job at positioning and movement. ![]() The cannon is made to be a heavy weapon, with high attack and large hit-boxes to keep stage control. NLight, DAir, Jump, Groundpound, Weapon Throw, Groundpound (Insane)Īll cannons in the game take on the term: Glass cannon. DLight, Jump, DAir, SLight, Jump, SAir, Recovery, Jump, SLight (Insane) ![]()
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